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The Witcher 3's story director described an ideal quest as one constructed so well that a player puts the controller down, stands up, and walks around before returning to make a choice, emphasizing meaningful player agency in quest design. The comments come as CDPR prepares to release a remastered version of the acclaimed RPG. Separately, CDPR discussed its approach to The Witcher 3 Remastered, saying the goal is to make the updated visuals and quality-of-life improvements feel indistinguishable from a modern release, noting it becomes easy to get used to the improvements and hard to go back to the original version.
Sources:PC Gamer