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Rockstar co-founder Dan Houser, who left the GTA studio in 2020, gave an extensive interview with IGN covering multiple chapters of his career. He discussed the production struggles of Bully, revealed that Grand Theft Auto 3's box art was altered at the last minute in response to 9/11, defended Red Dead Redemption's controversial decision to kill protagonist John Marston (recalling that lead designer Christian Cantamessa quickly embraced the idea), and admitted he considers Max Payne 3 a personal failure. The comments have sparked discussion among fans and media, including pushback from commentators who disagree with Houser's self-assessment of Max Payne 3, as the interview offers rare insider perspective on some of Rockstar's most pivotal creative decisions.