
Updated
Blizzard announced that World of Warcraft: Forever had the biggest launch in the series' history, then raised dungeon experience from monsters by 50% on Sunday. The increase applies to all monsters in all dungeons and was posted to the WoW forums by community manager Kaivax. Dungeon experience had been cut sharply during the beta, a change Blizzard's Kris Zierhut said was meant to push players into the open world, as he told The Sun. Blizzard had already raised dungeon experience by about 20% on October 8. Eurogamer reported that Kaivax did not say the change responded to feedback, though the topic had been a hot one since the beta. IGN reported that even with the buff, dungeon enemies reward only about a third of the experience they gave in Classic, a figure a Reddit user also calculated, and Eurogamer put the rate at 36 percent of the original Classic rate. Eurogamer said the buff could make repeat dungeon runs feel more rewarding but suggested dungeon farming was not yet due for a comeback as a leveling method. Players are divided: some say the buff is barely enough, while others on the forums are upset Blizzard gave in. IGN wrote that the change shows Blizzard is willing to tweak leveling rates, and that it remains unclear whether further buffs will follow.