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Design director Jens Andersson said Indiana Jones and the Great Circle once had a Grand Theft Auto-inspired wanted system because MachineGames feared players would kill all the Nazis with just guns. He said the studio tried many designs to curb gunplay, including a star system that brought reinforcements when players shot someone, and that shooting was heavily penalised in the final game. PC Gamer reported that slowing reloads to push players toward whips and fists was not enough on its own. The studio's eventual answer was breakable melee weapons, from frying pans to violins. Andersson said these came in very late in development and proved effective for stealth and when ammunition ran out. He acknowledged that many people were frustrated by the penalties on shooting, but said many more liked them. PC Gamer scored the game 86 in its review and called its combat a big part of what made it MachineGames' best game to date. The studio has just confirmed it is working on Wolfenstein 3, and PC Gamer said another Indy game is uncertain and probably not imminent.

Sources:PC Gamer

1 outlet · 1 article · first seen Nov 14, 7:01 AM ET

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